原始问题:
讨论流行文化与游戏元素结合的论文带有部分关于游戏理论的文献参考
- Kücklich, Julian. 2005. “Precarious Playbour: Modders and the Digital Games Industry”. New Media & Society 7 (4): 441–58.
- Juul, Jesper. 2005. Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
- Bogost, Ian and Nick Montfort, eds., 2007 The Ecology of Games: Connecting Youth, Games, and Learning Cambridge MA: MIT Press
4.Aarseth EJ (1997). Cybertext: Perspectives on Ergodic Literature Baltimore MD: Johns Hopkins University Press 。
5.Consalvo M (2007). Cheating: Gaining Advantage in Videogames Cambridge MA: MIT Press。
6.Gee JP (2003). What Video Games Have to Teach Us About Learning and Literacy New York NY : Palgrave Macmillan。
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